ReplayFrameAtFamily class final
The GameFrame for a single replay frame index.
Memoized per (gameId, index): GameRules.parseObservation runs once per
frame no matter how often the user steps back and forth across it. Timing is
always empty, since a replay has no live clocks. Returns null until the frames
and the version unit have both loaded, or for an out-of-range index.
Properties
-
dependencies
→ Iterable<
ProviderOrFamily> ? -
The list of providers that this provider potentially depends on.
finalinherited
- from → Family
-
The family that this provider/family depends on.
no setterinherited
- hashCode → int
-
The hash code for this object.
no setterinherited
- isAutoDispose → bool
-
Whether the state associated to this provider should be disposed
automatically when the provider stops being listened.
finalinherited
- name → String?
-
A custom label for providers.
finalinherited
- origin → Family
-
The provider that is overridden.
no setterinherited
- retry → Retry?
-
The retry strategy to use when a provider fails.
finalinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
call(
{required String gameId, required int index}) → ReplayFrameAtProvider -
The
GameFramefor a single replay frame index. -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
overrideWith(
GameFrame? create(Ref ref, ({String gameId, int index}) arg)) → Override -
Override the provider with a new initialization function.
inherited
-
toString(
) → String - A string representation of this object.
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited