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eigen_shell package
documentation
features/game/presentation/screens/game_screen.dart
GameScreen
GameScreen.new const constructor
GameScreen.new const constructor
dark_mode
light_mode
GameScreen
constructor
const
GameScreen
(
{
Key
?
key
,
required
String
gameId
,
})
Implementation
const GameScreen({super.key, required this.gameId});
eigen_shell package
documentation
features/game/presentation/screens/game_screen
GameScreen
GameScreen.new const constructor
GameScreen class