TurnCountdown class

Styled countdown toward deadline.

Shows remaining time as "12m 34s" or "45s". Turns ColorScheme.error when under 60 seconds. Returns an empty widget once the deadline has passed.

When the device is offline the countdown freezes at the last known value and renders with a pause icon in ColorScheme.onSurfaceVariant so the player knows the timer is not draining locally (though the server clock continues).

Provide style to override the default TextTheme.bodySmall, useful when the countdown should be larger (e.g. inside the game screen).

deadline is an absolute server timestamp in epoch milliseconds, converted here against the synchronized server clock; otherwise a device with a skewed clock would show a countdown that disagrees with when the turn actually expires.

Provide windowMillis (how long the turn was when it began) to enable the soft-deadline margin: the countdown reaches zero slightly before the true deadline so an on-time submit survives network latency. The margin is capped to a fraction of the window so a short one, a three-second reaction window, is not swallowed whole. Omit it (e.g. on at-a-glance home cards) for a truthful, unmargined countdown.

Timing state is owned by TurnTimerBuilder.

Inheritance

Constructors

TurnCountdown({Key? key, required int deadline, int? windowMillis, TextStyle? style})
const

Properties

deadline int
Absolute server deadline, epoch milliseconds.
final
hashCode int
The hash code for this object.
no setterinherited
key Key?
Controls how one widget replaces another widget in the tree.
finalinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
style TextStyle?
final
windowMillis int?
How long this turn was when it started, in milliseconds.
final

Methods

build(BuildContext context, WidgetRef ref) Widget
Describes the part of the user interface represented by this widget.
createElement() → ConsumerStatefulElement
Creates a StatefulElement to manage this widget's location in the tree.
inherited
createState() → _ConsumerState
Creates the mutable state for this widget at a given location in the tree.
inherited
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object.
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited