TranscriptCase class final

A whole game, played move by move through the local kernel.

The one case kind that exercises the pieces together: the hooks, the guards, the seeded streams, and the version chain. The TypeScript runner drives the real commit() over the same file, so a transcript that ends somewhere else here is exactly the divergence an imported game would hit on the server.

Inheritance

Constructors

TranscriptCase({required String name, required Map<String, dynamic> config, required int playerCount, required String seed, required List<TranscriptTransition> transitions, required int expectedVersion, required String expectedStatus, required ExpectedEnvelope expected})
const

Properties

config → Map<String, dynamic>
final
expected ExpectedEnvelope
final
expectedStatus → String
active or finished, as the fixture recorded it.
final
expectedVersion → int
final
hashCode → int
The hash code for this object.
no setterinherited
name → String
The case's name, used as the test name.
finalinherited
playerCount → int
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
seed → String
final
transitions → List<TranscriptTransition>
final

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited