ActionCase class final
Exercises the action codec, GameRules.isValidAction and — when the game implements optimism — GameRules.previewAction.
- Inheritance
-
- Object
- TwinFixtureCase
- ActionCase
Constructors
-
ActionCase({required String name, required Map<
String, dynamic> config, required Map<String, dynamic> state, required Map<String, dynamic> obs, required Map<String, dynamic> action, required List<int> pending, required int playerIndex, required bool expectedValid, required Map<String, dynamic> ? expectedObservation}) -
const
Properties
-
action
→ Map<
String, dynamic> -
final
-
config
→ Map<
String, dynamic> -
final
-
expectedObservation
→ Map<
String, dynamic> ? -
The actor's post-action view, or null when the fixture records none.
final
- expectedValid → bool
-
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- name → String
-
The case's
name, used as the test name.finalinherited -
obs
→ Map<
String, dynamic> -
The acting seat's observation payload: the fixture's
obs, orstatewhen the fixture omits it.final -
pending
→ List<
int> -
final
- playerIndex → int
-
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
-
state
→ Map<
String, dynamic> -
The TS runner's
applyActioninput. Read here only as the fallback for obs — a perfect-information game omitsobsbecause the two coincide.final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited