setLooping method

  1. @override
Future<void> setLooping(
  1. int textureId,
  2. bool looping
)
override

Implementation

@override
Future<void> setLooping(int textureId, bool looping) async {
  await methodChannel.invokeMethod<void>(
    'setLooping',
    <String, dynamic>{
      'textureId': textureId,
      'looping': looping,
    },
  );
}