BezierHeader constructor
const
BezierHeader({
- Key? key,
- double triggerOffset = 100,
- bool clamping = false,
- IndicatorPosition position = IndicatorPosition.above,
- Duration processedDuration = kBezierBackgroundDisappearDuration,
- SpringDescription? spring,
- SpringBuilder readySpringBuilder = kBezierSpringBuilder,
- bool springRebound = false,
- FrictionFactor frictionFactor = kBezierFrictionFactor,
- bool safeArea = true,
- double? infiniteOffset,
- bool? hitOver,
- bool? infiniteHitOver,
- bool hapticFeedback = false,
- bool showBalls = true,
- bool spinInCenter = true,
- bool onlySpin = false,
- Widget? spinWidget,
- Widget? noMoreWidget,
- BezierSpinBuilder? spinBuilder,
- Color? foregroundColor,
- Color? backgroundColor,
Implementation
const BezierHeader({
this.key,
double triggerOffset = 100,
bool clamping = false,
IndicatorPosition position = IndicatorPosition.above,
Duration processedDuration = kBezierBackgroundDisappearDuration,
physics.SpringDescription? spring,
SpringBuilder readySpringBuilder = kBezierSpringBuilder,
bool springRebound = false,
FrictionFactor frictionFactor = kBezierFrictionFactor,
bool safeArea = true,
double? infiniteOffset,
bool? hitOver,
bool? infiniteHitOver,
bool hapticFeedback = false,
this.showBalls = true,
this.spinInCenter = true,
this.onlySpin = false,
this.spinWidget,
this.noMoreWidget,
this.spinBuilder,
this.foregroundColor,
this.backgroundColor,
}) : super(
triggerOffset: triggerOffset,
clamping: clamping,
processedDuration: processedDuration,
spring: spring,
readySpringBuilder: readySpringBuilder,
springRebound: springRebound,
frictionFactor: frictionFactor,
safeArea: safeArea,
infiniteOffset: infiniteOffset,
hitOver: hitOver,
infiniteHitOver: infiniteHitOver,
position: position,
hapticFeedback: hapticFeedback,
);