BezierHeader constructor

const BezierHeader({
  1. Key? key,
  2. double triggerOffset = 100,
  3. bool clamping = false,
  4. IndicatorPosition position = IndicatorPosition.above,
  5. Duration processedDuration = kBezierBackgroundDisappearDuration,
  6. SpringDescription? spring,
  7. SpringBuilder readySpringBuilder = kBezierSpringBuilder,
  8. bool springRebound = false,
  9. FrictionFactor frictionFactor = kBezierFrictionFactor,
  10. bool safeArea = true,
  11. double? infiniteOffset,
  12. bool? hitOver,
  13. bool? infiniteHitOver,
  14. bool hapticFeedback = false,
  15. bool showBalls = true,
  16. bool spinInCenter = true,
  17. bool onlySpin = false,
  18. Widget? spinWidget,
  19. Widget? noMoreWidget,
  20. BezierSpinBuilder? spinBuilder,
  21. Color? foregroundColor,
  22. Color? backgroundColor,
})

Implementation

const BezierHeader({
  this.key,
  double triggerOffset = 100,
  bool clamping = false,
  IndicatorPosition position = IndicatorPosition.above,
  Duration processedDuration = kBezierBackgroundDisappearDuration,
  physics.SpringDescription? spring,
  SpringBuilder readySpringBuilder = kBezierSpringBuilder,
  bool springRebound = false,
  FrictionFactor frictionFactor = kBezierFrictionFactor,
  bool safeArea = true,
  double? infiniteOffset,
  bool? hitOver,
  bool? infiniteHitOver,
  bool hapticFeedback = false,
  this.showBalls = true,
  this.spinInCenter = true,
  this.onlySpin = false,
  this.spinWidget,
  this.noMoreWidget,
  this.spinBuilder,
  this.foregroundColor,
  this.backgroundColor,
}) : super(
        triggerOffset: triggerOffset,
        clamping: clamping,
        processedDuration: processedDuration,
        spring: spring,
        readySpringBuilder: readySpringBuilder,
        springRebound: springRebound,
        frictionFactor: frictionFactor,
        safeArea: safeArea,
        infiniteOffset: infiniteOffset,
        hitOver: hitOver,
        infiniteHitOver: infiniteHitOver,
        position: position,
        hapticFeedback: hapticFeedback,
      );