Easy and Fast internationalization for your Flutter Apps

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Why easy_localization?

  • πŸš€ Easy translations for many languages
  • πŸ”Œ Load translations as JSON, CSV, Yaml, Xml using Easy Localization Loader
  • πŸ’Ύ React and persist to locale changes
  • ⚑ Supports plural, gender, nesting, RTL locales and more
  • ⁉️ Error widget for missing translations
  • ❀️ Extension methods on Text and BuildContext
  • πŸ’» Code generation for localization files and keys.
  • πŸ‘ Uses BLoC pattern

Getting Started

πŸ”© Installation

Add to your pubspec.yaml:

  easy_localization: <last_version>

Create folder and add translation files like this

└── translations
    β”œβ”€β”€ {languageCode}.{ext}                  //only language code
    └── {languageCode}-{countryCode}.{ext}    //or full locale code


└── translations
    β”œβ”€β”€ en.json
    └── en-US.json 

Declare your assets localization directory in pubspec.yaml:

    - assets/translations/

πŸ”Œ Loading translations from other resources

You can use JSON,CSV,HTTP,XML,Yaml files, etc.

See Easy Localization Loader for more info.

⚠️ Note on iOS

For translation to work on iOS you need to add supported locales to ios/Runner/Info.plist as described here.



βš™οΈ Configuration app

Add EasyLocalization widget like in example

import 'package:flutter/material.dart';
import 'package:flutter_localizations/flutter_localizations.dart';
import 'package:easy_localization/easy_localization.dart';

void main() {
      supportedLocales: [Locale('en', 'US'), Locale('de', 'DE')],
      path: 'assets/translations', // <-- change patch to your
      fallbackLocale: Locale('en', 'US'),
      child: MyApp()

class MyApp extends StatelessWidget {
  Widget build(BuildContext context) {
    return MaterialApp(
      localizationsDelegates: context.localizationDelegates,
      supportedLocales: context.supportedLocales,
      locale: context.locale,
      home: MyHomePage()

Full example

πŸ“œ Easy localization widget properties

keyfalseWidget key.
childtruePlace for your main page widget.
supportedLocalestrueList of supported locales.
pathtruePath to your folder with localization files.
assetLoaderfalseRootBundleAssetLoader()Class loader for localization files. You can use custom loaders from Easy Localization Loader or create your own class.
fallbackLocalefalseReturns the locale when the locale is not in the list supportedLocales.
startLocalefalseOverrides device locale.
saveLocalefalsetrueSave locale in device storage.
useOnlyLangCodefalsefalseTrigger for using only language code for reading localization files.

en.json //useOnlyLangCode: true
en-US.json //useOnlyLangCode: false
preloaderColorfalseColors.whiteBackground color for EmptyPreloaderWidget.
If you use a different color background, change the color to avoid flickering
preloaderWidgetfalseEmptyPreloaderWidget()Shows your custom widget while translation is loading.


πŸ”₯ Change or get locale

Easy localization uses extension methods BuildContext for access to locale.

It's more easiest way change locale or get parameters πŸ˜‰.

ℹ️ No breaking changes, you can use old the static method EasyLocalization.of(context)


context.locale = Locale('en', 'US');


πŸ”₯ Translate tr()

Main function for translate your language keys

You can use extension methods of String or Text widget, you can also use tr() as a static function.

Text('title').tr() //Text widget

print('title'.tr()); //String

var title = tr('title') //Static function


contextBuildContextThe location in the tree where this widget builds
argsList<String>List of localized strings. Replaces {} left to right
namedArgsMap<String, String>Map of localized strings. Replaces the name keys {key_name} according to its name
genderStringGender switcher. Changes the localized string based on gender string


   "msg":"{} are written in the {} language",
   "msg_named":"Easy localization are written in the {lang} language",
   "msg_mixed":"{} are written in the {lang} language",
      "male":"Hi man ;) {}",
      "female":"Hello girl :) {}",
      "other":"Hello {}"
// args
Text('msg').tr(args: ['Easy localization', 'Dart']),

// namedArgs
Text('msg_named').tr(namedArgs: {'lang': 'Dart'}),

// args and namedArgs
Text('msg_mixed').tr(args: ['Easy localization'], namedArgs: {'lang': 'Dart'}),

// gender
Text('gender').tr(gender: _gender ? "female" : "male"),

πŸ”₯ Plurals plural()

You can translate with pluralization. To insert a number in the translated string, use {}. Number formatting supported, for more information read NumberFormat class documentation.

You can use extension methods of String or Text widget, you can also use plural() as a static function.


contextBuildContextThe location in the tree where this widget builds
valuenumNumber value for pluralization
formatNumberFormatFormats a numeric value using a NumberFormat class


  "day": {
    "zero":"{} Π΄Π½Π΅ΠΉ",
    "one": "{} дСнь",
    "two": "{} дня",
    "few": "{} дня",
    "many": "{} Π΄Π½Π΅ΠΉ",
    "other": "{} Π΄Π½Π΅ΠΉ"
  "money": {
    "zero": "You not have money",
    "one": "You have {} dollar",
    "many": "You have {} dollars",
    "other": "You have {} dollars"

⚠️ Key "other" required!

//Text widget with format
Text('money').plural(1000000, format: NumberFormat.compact(locale: context.locale.toString())) // output: You have 1M dollars

print('day'.plural(21)); // output: 21 дСнь

//Static function
var money = plural('money', 10.23) // output: You have 10.23 dollars

πŸ”₯ Delete save locale deleteSaveLocale()

Clears a saved locale from device storage


  onPressed: (){
  child: Text(LocaleKeys.reset_locale).tr(),

πŸ”₯ Get Easy localization widget properties

At any time, you can take the main properties of the Easy localization widget using BuildContext.

Are supported: supportedLocales, fallbackLocale, localizationDelegates.


print(context.supportedLocales); // output: [en_US, ar_DZ, de_DE, ru_RU]

print(context.fallbackLocale); // output: en_US

πŸ’» Code generation

Code generation supports only json files, for more information run in terminal flutter pub run easy_localization:generate -h

Command line arguments

--help-hHelp info
--source-dir-sresources/langsFolder containing localization files
--output-dir-Olib/generatedOutput folder stores for the generated file
--output-file-ocodegen_loader.g.dartOutput file name
--format-fjsonSupport json or keys formats

πŸ”Œ Localization asset loader class


  1. Open your terminal in the folder's path containing your project
  2. Run in terminal flutter pub run easy_localization:generate
  3. Change asset loader and past import.
import 'generated/codegen_loader.g.dart';
void main(){
    child: MyApp(),
    supportedLocales: [Locale('en', 'US'), Locale('ar', 'DZ')],
    path: 'resources/langs',
    assetLoader: CodegenLoader()
  1. All done!

πŸ”‘ Localization keys

If you have many localization keys and are confused, key generation will help you. The code editor will automatically prompt keys


  1. Open your terminal in the folder's path containing your project
  2. Run in terminal flutter pub run easy_localization:generate -f keys -o locale_keys.g.dart
  3. Past import.
import 'generated/locale_keys.g.dart';
  1. All done!

How to usage generated keys:

print(LocaleKeys.title.tr()); //String
Text(LocaleKeys.title).tr(); //Widget


Arabic RTLEnglish LTRError widget
Arabic RTLEnglish LTRError widget


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Contributors thanks