strength method
Implementation
ManyBodyForce strength([ForceFun<GraphNode>? fun]) {
if (fun != null) {
_strengthFun = fun;
_initialize();
}
return this;
}
ManyBodyForce strength([ForceFun<GraphNode>? fun]) {
if (fun != null) {
_strengthFun = fun;
_initialize();
}
return this;
}