toShader method

  1. @override
Shader toShader(
  1. Rect rect,
  2. double? colorOpacity
)
override

Implementation

@override
ui.Shader toShader(Rect rect,double? colorOpacity) {
  Offset center = Offset(rect.left + rect.width / 2, rect.top + rect.height / 2);
  double radius = max(rect.width, rect.height) * 0.5;
  List<Color> cl=[];
  if(colorOpacity!=null){
    for (var element in colors) {
      cl.add(element.withOpacity(colorOpacity));
    }
  }else{
    cl=colors;
  }
  return ui.Gradient.radial(center, radius, cl, colorStops, tileMode, matrix4, focal, focalRadius);
}