drawAxisLine method
void
drawAxisLine(
- Canvas canvas,
- Paint paint
)
override
Implementation
@override
void drawAxisLine(Canvas canvas, Paint paint) {
if (!axis.axisLine.show) {
return;
}
num allAngle = axis.sweepAngle.abs();
num angleInterval = allAngle / scale.tickCount;
num angle = 0;
while (angle < axis.sweepAngle) {
num startAngle = axis.offsetAngle + angle;
num sa = axis.clockwise ? angleInterval : -angleInterval;
angle += angleInterval;
dynamic firstData = scale.domainValue(startAngle);
dynamic endData = scale.domainValue(startAngle + sa);
LineStyle? style;
if (axis.axisLine.styleFun != null) {
style = axis.axisLine.styleFun!.call(DynamicData(firstData), DynamicData(endData), null);
}
style ??= axis.axisLine.style;
style.drawArc(canvas, paint, props.radius, startAngle, sa);
}
}