tick method
void
tick()
Runs a single tick of the simulation.
Implementation
void tick() {
// Update alpha
alpha += (alphaTarget - alpha) * alphaDecay;
// Apply forces
for (final force in forces) {
force.apply(this);
}
// Update positions
for (final node in nodes) {
if (node.fixed) continue;
node.vx *= velocityDecay;
node.vy *= velocityDecay;
node.x += node.vx;
node.y += node.vy;
}
}