drawPattern method
Draws the pattern once at origin.
Implementation
@override
void drawPattern(Canvas canvas, Size size) {
final paint = Paint()
..color = foregroundColor
..strokeWidth = strokeWidth
..style = PaintingStyle.stroke;
void drawLines(double angle) {
canvas.save();
canvas.translate(size.width / 2, size.height / 2);
canvas.rotate(angle);
canvas.translate(-size.width / 2, -size.height / 2);
final diagonal =
math.sqrt(size.width * size.width + size.height * size.height);
final start = -diagonal;
final end = diagonal * 2;
for (double y = start; y < end; y += spacing + strokeWidth) {
canvas.drawLine(Offset(start, y), Offset(end, y), paint);
}
canvas.restore();
}
drawLines(angle1);
drawLines(angle2);
}