apply method
Applies the force to the simulation.
Implementation
@override
void apply(ForceSimulation simulation) {
for (final node in simulation.nodes) {
if (node.fixed) continue;
if (node.x - node.radius < minX) {
node.x = minX + node.radius;
node.vx *= -bounce;
} else if (node.x + node.radius > maxX) {
node.x = maxX - node.radius;
node.vx *= -bounce;
}
if (node.y - node.radius < minY) {
node.y = minY + node.radius;
node.vy *= -bounce;
} else if (node.y + node.radius > maxY) {
node.y = maxY - node.radius;
node.vy *= -bounce;
}
}
}