setTexture method
Implementation
void setTexture({Uint8List? texture}) {
Proto.UserState state = new Proto.UserState();
if (texture != null && texture.isNotEmpty) {
state.texture = texture;
}
_client.writeMessage(state);
}
void setTexture({Uint8List? texture}) {
Proto.UserState state = new Proto.UserState();
if (texture != null && texture.isNotEmpty) {
state.texture = texture;
}
_client.writeMessage(state);
}