sendWhenReady method

  1. @override
void sendWhenReady(
  1. ConnectionHandler handler
)
override

raw connection need to handle error and resending of data, so it can only send one map at a time a new getData function will always overwrite the previous one; requester and responder should handle the merging of methods

Implementation

@override
void sendWhenReady(ConnectionHandler handler) {
  this.handler = handler;
  conn?.requireSend();
}