DropdownSearchState<T> class
Methods
-
activate()
→ void
-
Called when this object is reinserted into the tree after having been
removed via deactivate.
inherited
-
build(BuildContext context)
→ Widget
-
Describes the part of the user interface represented by this widget.
override
-
changeSelectedItem(T? selectedItem)
→ void
-
Change selected Value; this function is public USED to change the selected
value PROGRAMMATICALLY, Otherwise you can use
_handleOnChangeSelectedItems
for multiSelection mode you can use changeSelectedItems
-
changeSelectedItems(List<T> selectedItems)
→ void
-
Change selected Value; this function is public USED to change the selected
value PROGRAMMATICALLY, Otherwise you can use
_handleOnChangeSelectedItems
for SingleSelection mode you can use changeSelectedItem
-
clear()
→ void
-
Change selected Value; this function is public USED to clear selected
value PROGRAMMATICALLY, Otherwise you can use
_handleOnChangeSelectedItems
-
closeDropDownSearch()
→ void
-
close dropdownSearch popup if it's open
-
deactivate()
→ void
-
Called when this object is removed from the tree.
inherited
-
debugFillProperties(DiagnosticPropertiesBuilder properties)
→ void
-
Add additional properties associated with the node.
inherited
-
didChangeDependencies()
→ void
-
Called when a dependency of this State object changes.
inherited
-
didUpdateWidget(covariant DropdownSearch<T> oldWidget)
→ void
-
Called whenever the widget configuration changes.
override
-
dispose()
→ void
-
Called when this object is removed from the tree permanently.
inherited
-
initState()
→ void
-
Called when this object is inserted into the tree.
override
-
noSuchMethod(Invocation invocation)
→ dynamic
-
Invoked when a nonexistent method or property is accessed.
inherited
-
openDropDownSearch()
→ void
-
Public Function that return then UI based on searchMode
data
selected item to be passed to the UI
If we close the popup , or maybe we just selected
another widget we should clear the focus
THIS USED FOR OPEN DROPDOWN_SEARCH PROGRAMMATICALLY,
otherwise you can you _selectSearchMode
-
Deselect ALL items programmatically on the popup of selection
-
Deselect items programmatically on the popup of selection
-
validate selected items programmatically on the popup of selection
-
select ALL items programmatically on the popup of selection
-
select items programmatically on the popup of selection
-
reassemble()
→ void
-
Called whenever the application is reassembled during debugging, for
example during hot reload.
inherited
-
removeItem(T itemToRemove)
→ void
-
function to remove an item from the list
Useful i multiSelection mode to delete an item
-
setState(VoidCallback fn)
→ void
-
Notify the framework that the internal state of this object has changed.
inherited
-
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style})
→ DiagnosticsNode
-
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString({DiagnosticLevel minLevel = DiagnosticLevel.info})
→ String
-
A string representation of this object.
inherited
-
toStringShort()
→ String
-
A brief description of this object, usually just the runtimeType and the
hashCode.
inherited