style: lint

Download_assets

About

The download_assets package is a powerful library that facilitates the process of downloading assets into the application. With this library, you can easily download files, images, videos, and other resources in your app, providing a smooth and efficient user experience.

Features

init

Init method for setting up the assetsDir, which is required to be called during app initialization.

await downloadAssetsController.init();

startDownload

Starts the asset download process.

  • assetsUrls: A list of URLs representing each file to be downloaded.
  • uncompressDelegates: A list of custom decompression delegates for different types of file, such as ZIP, RAR, etc (optional).
  • onStartUnziping: Called right before the start of the uncompressing process (optional).
  • onProgress: It's not required. Called after each iteration returning the current progress (optional). The double parameter ranges from 0 to 1, where 1 indicates the completion of the download process.
  • onDone: Called when all files have been downloaded and uncompressed (optional).
  • onCancel: Cancels the ongoing download (optional).
  • requestQueryParams: Query params to be used in the request (optional).
  • requestExtraHeaders: Extra headers to be added in the request (optional).
await downloadAssetsController.startDownload(
    onCancel: () {
        //TODO: implement cancel here
    },
    assetsUrls: [
      'https://github.com/edjostenes/download_assets/raw/main/download/image_1.png',
      'https://github.com/edjostenes/download_assets/raw/main/download/assets.zip',
      'https://github.com/edjostenes/download_assets/raw/main/download/image_2.png',
      'https://github.com/edjostenes/download_assets/raw/main/download/image_3.png',
    ],
    onProgress: (progressValue) {
        //TODO: Implement progress here
    },
    onDone: () {
      //TODO: Implement progress here
    }
);

clearAssets

Remove all downloaded assets from local storage.

await downloadAssetsController.clearAssets();

assetsDir

Path to the files.

File('${downloadAssetsController.assetsDir}/<file_name>.<file_extension>');

assetsDirAlreadyExists

Returns true if the assetsDir path exists.

return await downloadAssetsController.assetsDirAlreadyExists();

assetsFileExists

Return true if the file exists.

return await downloadAssetsController.assetsFileExists(<file_name>);

Uncompress delegate

Uncompress delegates are responsible for implementing the logic to uncompress different types of files, such as ZIP, RAR, etc. By providing a list of delegates, it becomes possible to support multiple file formats during the download.

To implement your own uncompression delegate, you should implement the interface below.

/// Abstract class representing a delegate for asset decompression.
abstract class UncompressDelegate {
  const UncompressDelegate();

  /// Gets the file extension associated with the delegate.
  String get extension;

  /// uncompress the asset located at [compressedFilePath] to the specified [assetsDir].
  /// [compressedFilePath] -> The path to the compressed asset file.
  /// [assetsDir] -> The directory where the uncompressed asset should be stored.
  Future uncompress(String compressedFilePath, String assetsDir);
}

Note: This kind of delegate is essential for enabling the download process to handle various file formats by implementing the necessary decompression logic. This flexibility allows users to download and work with a wide range of compressed file types effortlessly. UnzipDelegate(), is already included, which handles the decompression of ZIP files.

Example

You can find an example here: https://github.com/edjostenes/download_assets/tree/master/example

Contributing

Contributions are welcome! If you encounter any issues or have suggestions for improvement, please create an issue on the GitHub repository.

Libraries

download_assets