setProgress method
Implementation
bool setProgress(double progress) {
if (dotLottiePlayer != null && !isDisposed) {
try {
// Calculate frame from progress
final total = totalFrames();
if (total != null && total > 0) {
final frame = progress * total;
return setFrame(frame);
}
return false;
} catch (e) {
return false;
}
}
return false;
}