setMarker method

void setMarker(
  1. String marker
)

Implementation

void setMarker(String marker) {
  if (dotLottiePlayer != null && !isDisposed) {
    try {
      final player = dotLottiePlayer as JSObject;
      final method = player['setMarker'.toJS] as JSFunction;
      method.callAsFunction(player, marker.toJS);
    } catch (e) {}
  }
}