getStateMachine method
Implementation
String? getStateMachine(String id) {
if (dotLottiePlayer != null && !isDisposed) {
try {
final player = dotLottiePlayer as JSObject;
final method = player['stateMachineGet'.toJS] as JSFunction;
final result = method.callAsFunction(player, id.toJS);
return (result as JSString?)?.toDart;
} catch (e) {}
}
return null;
}