bindBufferRange method
void
bindBufferRange(
- GLenum target,
- GLuint index,
- WebGLBuffer? buffer,
- GLintptr offset,
- GLsizeiptr size,
The WebGL2RenderingContext.bindBufferRange() method of
the
WebGL 2 API
binds a range of a given
WebGLBuffer to a given binding point (target) at a given
index.
Implementation
external void bindBufferRange(
GLenum target,
GLuint index,
WebGLBuffer? buffer,
GLintptr offset,
GLsizeiptr size,
);