createRenderTarget method

  1. @override
RenderTarget createRenderTarget(
  1. Texture texture, [
  2. DepthFormat depthFormat = DepthFormat.none
])
override

Creates a render target for the target platform.

Remember to call deleteRenderTarget to free resources when done.

Implementation

@override
RenderTarget createRenderTarget(Texture texture,
        [DepthFormat depthFormat = DepthFormat.none]) =>
    _WGLRenderTarget(
        this, texture as _WGLTexture, depthFormat);