bindTexture method

  1. @override
void bindTexture([
  1. Texture? texture
])
override

Binds a texture. Pass in nothing or null to reset the texture to either nothing or the platform default.

Implementation

@override
void bindTexture([Texture? texture]) => _context.bindTexture(
    web_gl.WebGL.TEXTURE_2D,
    texture is _WGLTexture ? texture._textureHandle : null);