createRenderTarget method
RenderTarget
createRenderTarget(
- Texture texture, [
- DepthFormat depthFormat = DepthFormat.none
override
Creates a render target for the target platform.
Remember to call deleteRenderTarget to free resources when done.
Implementation
@override
RenderTarget createRenderTarget(Texture texture,
[DepthFormat depthFormat = DepthFormat.none]) =>
_OGLRenderTarget(texture as _OGLTexture, depthFormat);