DiscordEventHandlers class
- Inheritance
- Implemented types
- Available extensions
Constructors
Properties
-
disconnected
↔ Pointer<
NativeFunction< Void Function(Int32, Pointer< >Int8> )> -
getter/setter pair
-
errored
↔ Pointer<
NativeFunction< Void Function(Int32, Pointer< >Int8> )> -
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setterinherited
-
joinGame
↔ Pointer<
NativeFunction< Void Function(Pointer< >Int8> )> -
getter/setter pair
-
joinRequest
↔ Pointer<
NativeFunction< Void Function(Pointer< >DiscordUser> )> -
getter/setter pair
-
ready
↔ Pointer<
NativeFunction< Void Function(Pointer< >DiscordUser> )> -
getter/setter pair
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
-
spectateGame
↔ Pointer<
NativeFunction< Void Function(Pointer< >Int8> )> -
getter/setter pair
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited