ApplicationCommand class
Application Command structure
Application commands are commands that an application can register to Discord
NOTE: Not all of these fields are nullable in the API, but they have been left nullable for convenience with creating commands
- Annotations
-
- @JsonSerializable(includeIfNull: false)
Constructors
-
ApplicationCommand({String? id, ApplicationCommandType? type, String? applicationId, String? guildId, required String name, String? description, List<
ApplicationCommandOption> ? options, bool? defaultPermission, String? version}) - Constructor
-
ApplicationCommand.fromJson(Map<
String, dynamic> json) -
From json
factory
Properties
- applicationId → String?
-
unique id of the parent application
final
- defaultPermission → bool?
-
whether the command is enabled by default when the app is added to a guild
final
- description → String?
-
1-100 character description for CHAT_INPUT commands, empty string for USER and MESSAGE commands
final
- guildId → String?
-
guild id of the command, if not global
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- id → String?
-
unique id of the command
final
- name → String
-
1-32 character name
final
-
options
→ List<
ApplicationCommandOption> ? -
the parameters for the command, max 25
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- type → ApplicationCommandType?
-
the type of command, defaults ApplicationCommandType.chatInput if not set
final
- version → String?
-
autoincrementing version identifier updated during substantial record changes
final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toJson(
) → Map< String, dynamic> - To json
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited