Enemy constructor

Enemy(
  1. EnemyData enemyData
)

Implementation

Enemy(this.enemyData) {
  animation = SpriteAnimation.fromFrameData(
    enemyData.image,
    SpriteAnimationData.sequenced(
      amount: enemyData.nFrames,
      stepTime: enemyData.stepTime,
      textureSize: enemyData.textureSize,
    ),
  );
}