spawnRandomEnemy method
void
spawnRandomEnemy()
Implementation
void spawnRandomEnemy() {
/// Generate a random index within [_data] and get an [EnemyData].
final randomIndex = _random.nextInt(_data.length);
final enemyData = _data.elementAt(randomIndex);
final enemy = Enemy(enemyData);
// Help in setting all enemies on ground.
enemy.anchor = Anchor.bottomLeft;
enemy.position = Vector2(
game.virtualSize.x + 32,
game.virtualSize.y - 24,
);
// If this enemy can fly, set its y position randomly.
if (enemyData.canFly) {
final newHeight = _random.nextDouble() * 2 * enemyData.textureSize.y;
enemy.position.y -= newHeight;
}
// Due to the size of our viewport, we can
// use textureSize as size for the components.
enemy.size = enemyData.textureSize;
game.world.add(enemy);
}