DecisionEngine class

Decides which Digia-owned campaign a signal shows: holds signals until ready, evaluates them one at a time, runs waits, and hands each winner to the injected router.

Constructors

DecisionEngine({required DecisionFacts facts, required RouteCampaign route, required int nowMs()})

Properties

hashCode → int
The hash code for this object.
no setterinherited
isReady → bool
no setter
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

cancelWaits(RuleSignal signal) → void
Ends the waits signal cancels, before it is queued, so a wait cannot end while the signal is in flight.
close() → void
Loading failed or the SDK was reset: drops what was held and holds again.
dropHeld() → void
The app went to the background before ready: drops what was held.
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
pause() → void
The app left the screen: waits keep counting but do not fire.
ready() → void
The campaigns and user context are loaded: replays the held signals.
reset() → void
The session ended: drops held signals and ends every wait.
resume() → void
The app is back: fires every wait that ended meanwhile.
send(RuleSignal signal) → void
Held until ready, then evaluated.
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited