Class FadeIn:
key: optional widget key reference
child: mandatory, widget to animate
duration: how much time the animation should take
delay: delay before the animation starts
controller: optional/mandatory, exposes the animation controller created by Animate_do
manualTrigger: boolean that indicates if you want to trigger the animation manually with the controller
animate: For a State controller property, if you re-render changing it from false to true, the animation will be fired inmediatelly
Class FadeInDown:
key: optional widget key reference
child: mandatory, widget to animate
duration: how much time the animation should take
delay: delay before the animation starts
controller: optional/mandatory, exposes the animation controller created by Animate_do
the controller can be use to repeat, reverse and anything you want, its just an animation controller
Class FadeInDownBig:
key: optional widget key reference
child: mandatory, widget to animate
duration: how much time the animation should take
delay: delay before the animation starts
controller: optional/mandatory, exposes the animation controller created by Animate_do
the controller can be use to repeat, reverse and anything you want, its just an animation controller
Class FadeInLeft:
key: optional widget key reference
child: mandatory, widget to animate
duration: how much time the animation should take
delay: delay before the animation starts
controller: optional/mandatory, exposes the animation controller created by Animate_do
the controller can be use to repeat, reverse and anything you want, its just an animation controller
Class FadeInLeftBig:
key: optional widget key reference
child: mandatory, widget to animate
duration: how much time the animation should take
delay: delay before the animation starts
controller: optional/mandatory, exposes the animation controller created by Animate_do
the controller can be use to repeat, reverse and anything you want, its just an animation controller
Class FadeInRight:
key: optional widget key reference
child: mandatory, widget to animate
duration: how much time the animation should take
delay: delay before the animation starts
controller: optional/mandatory, exposes the animation controller created by Animate_do
the controller can be use to repeat, reverse and anything you want, its just an animation controller
Class FadeInRightBig:
key: optional widget key reference
child: mandatory, widget to animate
duration: how much time the animation should take
delay: delay before the animation starts
controller: optional/mandatory, exposes the animation controller created by Animate_do
the controller can be use to repeat, reverse and anything you want, its just an animation controller
Class FadeInUp:
key: optional widget key reference
child: mandatory, widget to animate
duration: how much time the animation should take
delay: delay before the animation starts
controller: optional/mandatory, exposes the animation controller created by Animate_do
the controller can be use to repeat, reverse and anything you want, its just an animation controller
Class FadeInUpBig:
key: optional widget key reference
child: mandatory, widget to animate
duration: how much time the animation should take
delay: delay before the animation starts
controller: optional/mandatory, exposes the animation controller created by Animate_do
the controller can be use to repeat, reverse and anything you want, its just an animation controller