animated/attention_seekers
library
Classes
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Bounce
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Class Bounce:
key: optional widget key reference
child: mandatory, widget to animate
duration: how much time the animation should take
delay: delay before the animation starts
controller: optional/mandatory, exposes the animation controller created by Animate_do
the controller can be use to repeat, reverse and anything you want, its just an animation controller
from from where you want to start the animation
infinite loops the animation until the widget is destroyed
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BounceState
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State class, where the magic happens
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Dance
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Class Dance:
key: optional widget key reference
child: mandatory, widget to animate
duration: how much time the animation should take
delay: delay before the animation starts
controller: optional/mandatory, exposes the animation controller created by Animate_do
the controller can be use to repeat, reverse and anything you want, its just an animation controller
from
from where you want to start the animation
infinite loops the animation until the widget is destroyed
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DanceState
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State class, where the magic happens
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Flash
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Class Flash:
key: optional widget key reference
child: mandatory, widget to animate
duration: how much time the animation should take
delay: delay before the animation starts
controller: optional/mandatory, exposes the animation controller created by Animate_do
the controller can be use to repeat, reverse and anything you want, its just an animation controller
from
from where you want to start the animation
infinite loops the animation until the widget is destroyed
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FlashState
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State class, where the magic happens
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Pulse
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Class Pulse:
key: optional widget key reference
child: mandatory, widget to animate
duration: how much time the animation should take
delay: delay before the animation starts
controller: optional/mandatory, exposes the animation controller created by Animate_do
the controller can be use to repeat, reverse and anything you want, its just an animation controller
from
from where you want to start the animation
infinite loops the animation until the widget is destroyed
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PulseState
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State class, where the magic happens
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Roulette
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Class Roulette:
key: optional widget key reference
child: mandatory, widget to animate
duration: how much time the animation should take
delay: delay before the animation starts
controller: optional/mandatory, exposes the animation controller created by Animate_do
the controller can be use to repeat, reverse and anything you want, its just an animation controller
from
from where you want to start the animation
infinite loops the animation until the widget is destroyed
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RouletteState
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State class, where the magic happens
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ShakeX
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Class ShakeX:
key: optional widget key reference
child: mandatory, widget to animate
duration: how much time the animation should take
delay: delay before the animation starts
controller: optional/mandatory, exposes the animation controller created by Animate_do
the controller can be use to repeat, reverse and anything you want, its just an animation controller
from from where you want to start the animation
infinite loops the animation until the widget is destroyed
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ShakeXState
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State class,
Controls the animations flow
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ShakeY
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Class ShakeY:
key: optional widget key reference
child: mandatory, widget to animate
duration: how much time the animation should take
delay: delay before the animation starts
controller: optional/mandatory, exposes the animation controller created by Animate_do
the controller can be use to repeat, reverse and anything you want, its just an animation controller
from from where you want to start the animation
infinite loops the animation until the widget is destroyed
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ShakeYState
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State class,
Controls the animations flow
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Spin
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Class Spin:
key: optional widget key reference
child: mandatory, widget to animate
duration: how much time the animation should take
delay: delay before the animation starts
controller: optional/mandatory, exposes the animation controller created by Animate_do
the controller can be use to repeat, reverse and anything you want, its just an animation controller
from
from where you want to start the animation
infinite loops the animation until the widget is destroyed
spins number of spins that you want
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SpinPerfect
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Class SpinPerfect:
key: optional widget key reference
child: mandatory, widget to animate
duration: how much time the animation should take
delay: delay before the animation starts
controller: optional/mandatory, exposes the animation controller created by Animate_do
the controller can be use to repeat, reverse and anything you want, its just an animation controller
from
from where you want to start the animation
infinite loops the animation until the widget is destroyed
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SpinPerfectState
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State class, where the magic happens
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SpinState
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State class, where the magic happens
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Swing
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Class Swing:
key: optional widget key reference
child: mandatory, widget to animate
duration: how much time the animation should take
delay: delay before the animation starts
controller: optional/mandatory, exposes the animation controller created by Animate_do
the controller can be use to repeat, reverse and anything you want, its just an animation controller
from
from where you want to start the animation
infinite loops the animation until the widget is destroyed
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SwingState
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State class, where the magic happens