getHorizontalShift method
Implementation
double getHorizontalShift({
required RenderBox parentBox,
required Offset center,
required TextPainter labelPainter,
required double textScaleFactor,
required Size sizeWithOverflow,
required double scale,
}) {
assert(!sizeWithOverflow.isEmpty);
const double edgePadding = 8.0;
final double rectangleWidth =
_upperRectangleWidth(labelPainter, scale, textScaleFactor);
// 获取全局坐标
final Offset globalCenter = parentBox.localToGlobal(center);
// The rectangle must be shifted towards the center so that it minimizes the
// chance of it rendering outside the bounds of the render box. If the shift
// is negative, then the lobe is shifted from right to left, and if it is
// positive, then the lobe is shifted from left to right.
final double overflowLeft =
math.max(0, rectangleWidth / 2 - globalCenter.dx + edgePadding);
final double overflowRight = math.max(
0,
rectangleWidth / 2 -
(sizeWithOverflow.width - globalCenter.dx - edgePadding));
if (rectangleWidth < sizeWithOverflow.width) {
return overflowLeft - overflowRight;
} else if (overflowLeft - overflowRight > 0) {
return overflowLeft - (edgePadding * textScaleFactor);
} else {
return -overflowRight + (edgePadding * textScaleFactor);
}
}