FunctionSystem constructor

const FunctionSystem(
  1. void update(
    1. World world,
    2. Duration dt
    ), {
  2. Option<void Function(World world)> init = const None(),
  3. Option<void Function(World world)> dispose = const None(),
})

Implementation

const FunctionSystem(
  void Function(World world, Duration dt) update, {
  Option<void Function(World world)> init = const None(),
  Option<void Function(World world)> dispose = const None(),
})  : _update = update,
      _init = init,
      _dispose = dispose;