bindChild method
绑定动画同步子精灵
Implementation
void bindChild(DFAnimationSprite sprite) {
sprite.isBind = true;
sprite.position = DFPosition(sprite.position.x - size.width / 2, sprite.position.y - size.height / 2);
this.bindSprites.add(sprite);
}
绑定动画同步子精灵
void bindChild(DFAnimationSprite sprite) {
sprite.isBind = true;
sprite.position = DFPosition(sprite.position.x - size.width / 2, sprite.position.y - size.height / 2);
this.bindSprites.add(sprite);
}