bindChild method

void bindChild(
  1. DFAnimationSprite sprite
)

绑定动画同步子精灵

Implementation

void bindChild(DFAnimationSprite sprite) {
  sprite.isBind = true;
  sprite.position = DFPosition(sprite.position.x - size.width / 2, sprite.position.y - size.height / 2);
  this.bindSprites.add(sprite);
}