DFSpriteWidget class
精灵渲染控件(游戏主循环) 继承LeafRenderObjectWidget实现RenderBox可以使用canvas实现Widget
- Inheritance
-
- Object
- DiagnosticableTree
- Widget
- RenderObjectWidget
- LeafRenderObjectWidget
- DFSpriteWidget
Constructors
-
DFSpriteWidget({required DFCamera camera, required dynamic onTimingsCallback(List<
FrameTiming> timings)}) - 创建游戏控件
Properties
- camera → DFCamera
-
摄像机
final
-
children
→ List<
DFSprite> -
游戏里的所有精灵
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- key → Key?
-
Controls how one widget replaces another widget in the tree.
finalinherited
-
onTimingsCallback
→ dynamic Function(List<
FrameTiming> timings) -
时间回调
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
addChild(
DFSprite? sprite) → void - 增加精灵 增加进来精灵才能被绘制
-
addChildren(
List< DFSprite> sprites) → void - 增加精灵 增加进来精灵才能被绘制
-
createElement(
) → LeafRenderObjectElement -
RenderObjectWidgets always inflate to a RenderObjectElement subclass.
inherited
-
createRenderObject(
BuildContext context) → RenderBox -
创建GameRenderBox
override
-
debugDescribeChildren(
) → List< DiagnosticsNode> -
Returns a list of
DiagnosticsNode
objects describing this node's children.inherited -
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
inherited
-
didUnmountRenderObject(
covariant RenderObject renderObject) → void -
A render object previously associated with this widget has been removed
from the tree. The given RenderObject will be of the same type as
returned by this object's createRenderObject.
inherited
-
insertChild(
int index, DFSprite? sprite) → void - 插入精灵 增加进来精灵才能被绘制
-
insertChildren(
int index, List< DFSprite> sprites) → void - 插入精灵 增加进来精灵才能被绘制
-
lifecycleStateChange(
AppLifecycleState state) → void - 生命周期发生变化
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
removeChild(
DFSprite sprite) → void - 删除精灵
-
render(
Canvas canvas) → void - 绘制界面
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringDeep(
{String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a string representation of this node and its descendants.
inherited
-
toStringShallow(
{String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a one-line detailed description of the object.
inherited
-
toStringShort(
) → String -
A short, textual description of this widget.
inherited
-
update(
double dt) → void - 更新界面
-
updateRenderObject(
BuildContext context, covariant DFSpriteRenderBox renderObject) → void -
设置Game到GameRenderBox
override
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited