DFGameWidget constructor

DFGameWidget({
  1. Size size = const Size(100, 100),
  2. required DFCamera camera,
  3. dynamic onTap(
    1. DFSprite sprite
    )?,
})

创建游戏控件

Implementation

DFGameWidget({
  this.size = const Size(100, 100),
  required this.camera,
  this.onTap,
}) {
  this.spriteWidget = DFSpriteWidget(
      camera: this.camera,
      onTimingsCallback: (List<FrameTiming> timings) {
        this.fps = 1 / (timings[0].totalSpan.inMilliseconds / 1000.0);
      });
}