A device simulator to speed up development for different devices.

Approximates how an app looks and behaves on a device by simulating:

  • frame
  • notches, home indicators etc.
  • screen size and resolution
  • orientation
  • safe areas
  • keyboard insets
  • visual density
  • text styles
  • (and more)

Sample

Usage

  1. Wrap your app with the DeviceSim widget.
  2. Add useInheritedMediaQuery: true to your app.
    DeviceSim(
      ...
      builder: (context) => MaterialApp(
        ...
        useInheritedMediaQuery: true,
        ...      
    ))
    
  3. Open your app as desktop or web app.

Properties

Name Description Default value
isEnabled whether the simulator is active true if on web or desktop
devices list of simulated devices iphone13, iphone13ProMax, ipad129Gen5

Devices

Available Devices

  • iphone13 iPhone 13
  • iphone13pro iPhone 13 pro
  • iphone13ProMax iPhone 13 pro max
  • iphone13Mini iPhone 13 mini
  • iphoneSeGen3 iPhone SE (3rd gen.)
  • ipad129Gen5 12.9" iPad Pro (5th gen.)
  • googlePixel5 Google Pixel 5 (as in SystemUiMode.edgeToEdge with systemNavigationBarColor transparent)
  • more will follow

Custom Devices

Implement a new DeviceConfiguration:

const myDevice = DeviceConfiguration(
    name: 'My Device',
    frameConfiguration: FrameConfiguration(
      frameInsets: EdgeInsets.all(20.0),
      outerRadius: BorderRadius.all(Radius.circular(68)),
      innerRadius: BorderRadius.all(Radius.circular(48)),
      features: [
        StaticFeature(
            portraitAlignment: Alignment.topCenter,
            child: IPhone13Notch(
              width: 174.0,
              height: 38.0,
            )),
      ],
    ),
    screenConfiguration: ScreenConfiguration(
        standardRectangleDiagonalInInch: 5.42,
        size: Size(375.0, 812.0),
        portraitPadding: EdgeInsets.fromLTRB(0.0, 50.0, 0.0, 34.0),
        portraitViewPadding: EdgeInsets.fromLTRB(0.0, 50.0, 0.0, 34.0),
        portraitViewInsets: EdgeInsets.fromLTRB(0.0, 0.0, 0.0, 0.0),
        portraitPaddingIfKeyboard: EdgeInsets.fromLTRB(0.0, 50.0, 0.0, 0.0),
        portraitViewPaddingIfKeyboard: EdgeInsets.fromLTRB(0.0, 50.0, 0.0, 34.0),
        portraitViewInsetsIfKeyboard: EdgeInsets.fromLTRB(0.0, 0.0, 0.0, 336.0),
        landscapePadding: EdgeInsets.fromLTRB(50.0, 0.0, 50.0, 21.0),
        landscapeViewPadding: EdgeInsets.fromLTRB(50.0, 0.0, 50.0, 21.0),
        landscapeViewInsets: EdgeInsets.fromLTRB(0.0, 0.0, 0.0, 0.0),
        landscapePaddingIfKeyboard: EdgeInsets.fromLTRB(50.0, 0.0, 50.0, 0.0),
        landscapeViewPaddingIfKeyboard: EdgeInsets.fromLTRB(50.0, 0.0, 50.0, 21.0),
        landscapeViewInsetsIfKeyboard: EdgeInsets.fromLTRB(0.0, 0.0, 0.0, 209.0),
        textScaleFactor: 1.0,
        devicePixelRatio: 3.0,
        targetPlatform: TargetPlatform.iOS,
        features: [
          Align(
            alignment: Alignment.bottomCenter,
            child: HomeIndicator(
              widthInPortrait: 134.0,
              widthInLandscape: 210.0,
            ),
          ),
        ]));

CalibrationScreen helps to find the correct values for the ScreenConfiguration. Just open it on a real device or emulator and find the values by rotating the device and opening and closing the keyboard.

void main() {
  runApp(const MaterialApp(
    home: CalibrationScreen(),
  ));
}

Libraries

device_sim