ScrollControllerX extension
Methods
-
animateBy(
double offset, {Duration duration = const Duration(milliseconds: 100), Curve curve = Curves.decelerate}) → Future< void> -
animateToMax(
{Duration duration = const Duration(milliseconds: 100), Curve curve = Curves.decelerate}) → Future< void> -
animateToMin(
{Duration duration = const Duration(milliseconds: 100), Curve curve = Curves.decelerate}) → Future< void> -
jumpToMax(
) → void -
jumpToMin(
) → void