call method
Implementation
@override
Object? call(Interpreter interpreter, List<Object?> arguments,
Map<Symbol, Object?> namedArguments) {
List<Widget> children = [];
var childrenParsed = namedArguments[const Symbol('children')];
if (childrenParsed != null) {
children = (childrenParsed as List).cast<Widget>();
}
TextDirection? textDirection;
var textDirectionParsed = namedArguments[const Symbol('textDirection')];
if (textDirectionParsed != null) {
textDirection = textDirectionParsed as TextDirection;
}
StackFit fit = StackFit.loose;
var fitParsed = namedArguments[const Symbol('fit')];
if (fitParsed != null) {
fit = fitParsed as StackFit;
}
AlignmentGeometry alignment = AlignmentDirectional.topStart;
var alignmentParse = namedArguments[const Symbol('alignment')];
if (alignmentParse != null) {
alignment = alignmentParse as AlignmentGeometry;
}
Clip clipBehavior = Clip.hardEdge;
var clipBehaviorParsed = namedArguments[const Symbol('clipBehavior')];
if (clipBehaviorParsed != null) {
clipBehavior = clipBehaviorParsed as Clip;
}
return Stack(
children: children,
alignment: alignment,
clipBehavior: clipBehavior,
textDirection: textDirection,
fit: fit,
);
}