call method

  1. @override
Object? call(
  1. Interpreter interpreter,
  2. List<Object?> arguments,
  3. Map<Symbol, Object?> namedArguments
)
override

Implementation

@override
Object? call(Interpreter interpreter, List<Object?> arguments,
    Map<Symbol, Object?> namedArguments) {
  Widget? child;
  var childParse = namedArguments[const Symbol('child')];
  if (childParse != null) {
    child = childParse as Widget;
  }
  var constraints = namedArguments[const Symbol('constraints')];
  if (constraints == null) {
    throw "constraints is required";
  }
  return ConstrainedBox(
    child: child,
    constraints: constraints as BoxConstraints,
  );
}