call method

  1. @override
Object? call(
  1. Interpreter interpreter,
  2. List<Object?> arguments,
  3. Map<Symbol, Object?> namedArguments
)
override

Implementation

@override
Object? call(Interpreter interpreter, List<Object?> arguments,
    Map<Symbol, Object?> namedArguments) {
  Alignment alignment = Alignment.center;
  var alignmentParsed = namedArguments[const Symbol('alignment')];
  if (alignmentParsed != null) {
    alignment = alignmentParsed as Alignment;
  }
  Widget? child;
  var childParsed = namedArguments[const Symbol('child')];
  if (childParsed != null) {
    child = childParsed as Widget;
  }
  double? heightFactor =
      parseDouble(namedArguments[const Symbol('heightFactor')]);
  double? widthFactor =
      parseDouble(namedArguments[const Symbol('widthFactor')]);
  return Align(
    child: child,
    alignment: alignment,
    heightFactor: heightFactor,
    widthFactor: widthFactor,
  );
}