call method
Implementation
@override
Object? call(Interpreter interpreter, List<Object?> arguments,
Map<Symbol, Object?> namedArguments) {
var child = namedArguments[const Symbol('child')];
if (child == null) {
throw "child required in TextButton";
}
var onPressed = namedArguments[const Symbol('onPressed')];
if (onPressed == null) {
throw "onPressed required in TextButton";
}
ButtonStyle? style;
var styleParsed = namedArguments[const Symbol('style')];
if (styleParsed != null) {
style = styleParsed as ButtonStyle;
}
bool autofocus = false;
var autofocusParsed = namedArguments[const Symbol('autofocus')];
if (autofocusParsed != null) {
autofocus = autofocusParsed as bool;
}
return TextButton(
child: child as Widget,
style: style,
autofocus: autofocus,
onPressed: () {
(onPressed as LoxFunction).call(interpreter, [], {});
});
}