call method
Implementation
@override
Object? call(Interpreter interpreter, List<Object?> arguments,
Map<Symbol, Object?> namedArguments) {
Widget? child;
var childParsed = namedArguments[const Symbol('child')];
if (childParsed != null) {
child = childParsed as Widget;
}
Function()? onTap;
var onTapParsed = namedArguments[const Symbol('onTap')];
if (onTapParsed != null) {
onTap = () {
(onTapParsed as LoxFunction).call(interpreter, [], {});
};
}
Function()? onDoubleTap;
var onDoubleTapParsed = namedArguments[const Symbol('onDoubleTap')];
if (onDoubleTapParsed != null) {
onDoubleTap = () {
(onDoubleTapParsed as LoxFunction).call(interpreter, [], {});
};
}
Function()? onLongPress;
var onLongPressParsed = namedArguments[const Symbol('onLongPress')];
if (onLongPressParsed != null) {
onLongPress = () {
(onLongPress as LoxFunction).call(interpreter, [], {});
};
}
return GestureDetector(
child: child,
onTap: onTap,
onDoubleTap: onDoubleTap,
onLongPress: onLongPress,
);
}