call method

  1. @override
Object? call(
  1. Interpreter interpreter,
  2. List<Object?> arguments,
  3. Map<Symbol, Object?> namedArguments
)
override

Implementation

@override
Object? call(Interpreter interpreter, List<Object?> arguments,
    Map<Symbol, Object?> namedArguments) {
  double strokeWidth =
      parseDouble(namedArguments[const Symbol('strokeWidth')]) ?? 4;
  double? value = parseDouble(namedArguments[const Symbol('value')]);
  Color? color;
  var colorParsed = namedArguments[const Symbol('color')];
  if (colorParsed != null) {
    color = colorParsed as Color;
  }
  Color? backgroundColor;
  var backgroundColorParsed = namedArguments[const Symbol('backgroundColor')];
  if (backgroundColorParsed != null) {
    backgroundColor = backgroundColorParsed as Color;
  }
  return CircularProgressIndicator(
    strokeWidth: strokeWidth,
    value: value,
    color: color,
    backgroundColor: backgroundColor,
  );
}