call method

  1. @override
Object call(
  1. Interpreter interpreter,
  2. List<Object?> arguments,
  3. Map<Symbol, Object?> namedArguments
)
override

Implementation

@override
Object call(Interpreter interpreter, List<Object?> arguments,
    Map<Symbol, Object?> namedArguments) {
  if (arguments.isEmpty) {
    throw "Argument must be at least 1.";
  }
  double alpha = parseDouble(arguments.first) ?? 0;
  return Matrix4.rotationY(alpha);
}