call method

  1. @override
Object? call(
  1. Interpreter interpreter,
  2. List<Object?> arguments,
  3. Map<Symbol, Object?> namedArguments
)
override

Implementation

@override
Object? call(Interpreter interpreter, List<Object?> arguments,
    Map<Symbol, Object?> namedArguments) {
  if (arguments.length < 3) {
    throw "Invalid number of arguments";
  }
  var offset = arguments[0];
  PointType type = arguments[1] as PointType;
  double pressure = parseDouble(arguments[2]) ?? 0;
  return Point(
      offset is OffsetIns ? offset.offset : offset as Offset, type, pressure);
}