call method

  1. @override
Object? call(
  1. Interpreter interpreter,
  2. List<Object?> arguments,
  3. Map<Symbol, Object?> namedArguments
)
override

Implementation

@override
Object? call(Interpreter interpreter, List<Object?> arguments,
    Map<Symbol, Object?> namedArguments) {
  Widget? child;
  var childParsed = namedArguments[const Symbol('child')];
  if (childParsed != null) {
    child = childParsed as Widget;
  }
  String? text;
  var textParsed = namedArguments[const Symbol('text')];
  if (textParsed != null) {
    text = textParsed as String;
  }
  Widget? icon;
  var iconParsed = namedArguments[const Symbol('icon')];
  if (iconParsed != null) {
    icon = iconParsed as Widget;
  }
  double? height = parseDouble(namedArguments[const Symbol('height')]);
  EdgeInsetsGeometry iconMargin = const EdgeInsets.only(bottom: 10);
  var iconMarginParsed = namedArguments[const Symbol('iconMargin')];
  if (iconMarginParsed != null) {
    iconMargin = iconMarginParsed as EdgeInsetsGeometry;
  }
  return Tab(
    text: text,
    icon: icon,
    height: height,
    child: child,
    iconMargin: iconMargin,
  );
}