call method

  1. @override
Object? call(
  1. Interpreter interpreter,
  2. List<Object?> arguments,
  3. Map<Symbol, Object?> namedArguments
)
override

Implementation

@override
Object? call(Interpreter interpreter, List<Object?> arguments,
    Map<Symbol, Object?> namedArguments) {
  Widget? child;
  var childParsed = namedArguments[const Symbol('child')];
  if (childParsed != null) {
    child = childParsed as Widget;
  }
  bool reverse = false;
  var reverseParsed = namedArguments[const Symbol('reverse')];
  if (reverseParsed != null) {
    reverse = reverseParsed as bool;
  }
  bool primary = true;
  var primaryParsed = namedArguments[const Symbol('primary')];
  if (primaryParsed != null) {
    primary = primaryParsed as bool;
  }
  Axis scrollDirection = Axis.vertical;
  var scrollDirectionParsed = namedArguments[const Symbol('scrollDirection')];
  if (scrollDirectionParsed != null) {
    scrollDirection = scrollDirectionParsed as Axis;
  }
  EdgeInsetsGeometry? padding;
  var paddingParsed = namedArguments[const Symbol('padding')];
  if (paddingParsed != null) {
    padding = paddingParsed as EdgeInsetsGeometry;
  }
  return SingleChildScrollView(
    scrollDirection: scrollDirection,
    reverse: reverse,
    padding: padding,
    primary: primary,
    child: child,
  );
}