Scout class
Scout was ready and easy.. so adopted it for connector.scoutJoin Finding later some connect class Camp. Separated Scout class to own library
Properties
- clause ↔ String
-
Combination of #LANG words in sentence.
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setterinherited
- motto ↔ String
-
getter/setter pair
- name ↔ String
-
getter/setter pair
-
placardM
↔ Map<
String, String> -
Instance info used in functions and outer-process calls.
getter/setter pair
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
-
say
↔ Map<
String, String> -
Language, that scout uses when connecting other objects (in con) .
getter/setter pair
Methods
-
close(
) → void - int opClose(int openCount, Function openThis) {} devl:MIS scout not used
-
init(
int openCount, dynamic openThis) → bool - Create some scout___ methods, #then: find some job for them. Renamed to: scoutXX Function, that OPENS way to use outer resources. #scout.. system in 15% devState. NEXT:
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
open(
int openCount, dynamic openThis) → bool - Method, that OPENS scout things.
-
report(
) → void - give report of scout statistics
-
roll(
int rollCount, dynamic courierFunc) → int - Start developing scout roll function Eventually scoutRoll handles all these others: init-open-close-schedule.. scoutRoll call, by: mission_test, dawo_example
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited