Scout class

Scout was ready and easy.. so adopted it for connector.scoutJoin Finding later some connect class Camp. Separated Scout class to own library

Constructors

Scout(String name, String motto, String clause)
constructor

Properties

clause String
Combination of #LANG words in sentence.
getter/setter pair
hashCode int
The hash code for this object.
no setterinherited
motto String
getter/setter pair
name String
getter/setter pair
placardM Map<String, String>
Instance info used in functions and outer-process calls.
getter/setter pair
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
say Map<String, String>
Language, that scout uses when connecting other objects (in con) .
getter/setter pair

Methods

close() → void
int opClose(int openCount, Function openThis) {} devl:MIS scout not used
init(int openCount, dynamic openThis) bool
Create some scout___ methods, #then: find some job for them. Renamed to: scoutXX Function, that OPENS way to use outer resources. #scout.. system in 15% devState. NEXT:
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
open(int openCount, dynamic openThis) bool
Method, that OPENS scout things.
report() → void
give report of scout statistics
roll(int rollCount, dynamic courierFunc) int
Start developing scout roll function Eventually scoutRoll handles all these others: init-open-close-schedule.. scoutRoll call, by: mission_test, dawo_example
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited